Wednesday, September 19, 2012

Harada Re-confirms Namco Bandai Role in Super Smash Bros 4


No-news #2: Katsuhiro Harada, Tekken Producer, said that "Sakurai is directing. We'll be providing our expertise when asked, but it's not like we'll (the Tekken Team) be making the game." Namco also said, " developers who might have worked on the Tekken games or even as part of the Tekken Team could be assigned to work on the Smash Bros. games." Well, better than nothing.

Update: Harada also says he doesn't fully understand how the Wii U online works. Could this affect online gameplay? Maybe. Add that to the pile. (Source: http://www.destructoid.com/tekken-producer-on-wii-u-online-i-don-t-understand-it--235263.phtml)

Source: http://kotaku.com/5944563/why-the-tekken-team-isnt-developing-the-new-smash-bros

Monday, September 17, 2012

What Happens when You Have No News: Bayonetta in SSB4?


You all are dying for news, right? Well too bad, there's almost nothing here! But it's still my job to get every scrap and detail of Super Smash Bros 4 news, even if it's meaningless. But I 90% guarantee that there will be a huge announcement at E3 2013. So sit back, relax and look at the no news:

Hideki Kamiya doesn't know if Bayonetta will be in Super Smash Bros 4. Says to ask Sakurai. That's it. Nothing more. Sorry guys.


Tuesday, September 4, 2012

Super Smash Bros. Available as a Club Nintendo Reward


Today, Club Nintendo announced that they will be selling the Virtual Console version of Super Smash Bros. for 200 coins. That is, the ORIGINAL 64 version, NOT Super Smash Bros. 4. So hopefully I didn't get your hopes up. Normally it's 1000 points on the Nintendo Wii Shop Channel, but now you can get it for 200 coins. I think this is a sweet deal. Will you get it? To get SSB64, click the source. Happy Smashing!


Source: https://club.nintendo.com/rewards-details/a/30502.do

Friday, August 24, 2012

Why Did Nintendo Choose Namco Bandai? Harada Explains What He Thinks.


We all should know by now about Nintendo's collaboration with Namco Bandai. Question is, why?

Tekken producer Katsuhiro Harada, who is working on Super Smash Bros 4, says that:  "I think Nintendo chose us just because Smash Brothers is a fighting game. We have over 17 years of continuously developing titles in our franchise [Tekken], I think they felt we were a choice for that," He continues on to explain "Also, we’ve continually developed a very good relationship with Nintendo. Maybe not necessarily in the public spotlight but kind of behind the scenes. We have established a very good working relationship with them. Not just Nintendo, but as a company, we have a very good relationship with Sakurai-san at Sora as well. I think that we are in very good position to make a great game for the Smash Brothers series."

I never knew Namco Bandai was so close to Nintendo. Well, you learn something new everyday, right?

Monday, August 20, 2012

Sakurai on Making New Characters


If you didn't know, a few hours ago the director of Super Smash Bros, Masahiro Sakurai, made at speech at CEDEC of why he loved making video games. It was very buisness-like, so there wasn't any big reveal. But one mention of Super Smash Bros 4 did slip from Sakurai's mouth about Super Smash Bros 4 in his keynote. He said that "It's fun making new skills for new characters" in SSB4.

Yeah, that's it. Nothing glorious to see here. I mean, I THINK it was obvious that there would be new characters, but now you know.

Source: http://andriasang.com/con2a3/sakura_cedec_keynote/

Tuesday, August 7, 2012

Sakurai on Controls, Third-Party Characters, and more.


Masahiro Sakurai was with an interview with IGN today. He said a couple of things on how the controls will work with the new Wii U, third-party characters such as Tekken characters, and keeping the experience new.

He said that, "The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U" Sakurai also admits that it will take time for the development team to get used to the new controls. He believes that he's found the series's target audience, and that gimmicks would make the brand less appealing.

"The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it," Sakurai said. "However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play."

On the topic of third-party characters, he replied, "I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena. However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down."

What do you think about this interview of awesomeness? (Not including the third-party part, that just depends on preference) Sound off in the comments below! And Happy Smashing!

Sunday, August 5, 2012

Previously on... Super Smash Bros. 4



OK, I'm gonna make a post about everything Super Smash Bros. 4 that existed before this website was made (AKA, today) and most of what's not on my Twitter. As a fellow swordsman once said to me, PREPARE YOURSELF!



  • The next Super Smash Bros. game(s) will be developed for Wii U and 3DS [Source]
  • Sakurai will be the director [Source]
  • It will not be a copy of Melee and Brawl with more features [Source]
  • The 3DS version will be a more "individual experience" [Source]
  • You will be able to build up your character through battles and rewards in the 3DS version [Source]
  • The upgraded 3DS character can be ported to the Wii U version to be used in battle [Source]
  • Wii U version might have 60fps and smooth animation and better visuals than previous titles [Source]
  • Capcom characters might appear in the game [Source]
  • Big change is coming to the series. Dual support will be a major part of the game [Source]
  • Sakurai is worried that SSB4 might take longer than expected [Source]
  • Sakurai is trying to bring old characters back into Super Smash Bros. 4 [Source]
  • Namco Bandai is developing SSB4 along side with Project Sora [Source]
  • Change of direction may be needed for the next SSB4 [Source]
  • SSB4 is a big priority for Namco Bandai [Source]
  • Tekken characters might appear in SSB4 depending on the fans [Source]
  • The original team (Project Sora) for SSB4 aren't going to continue developing the game [Source]
  • Katsuhiro Harada still thinks that SSB4 development is going well despite fans' outcries [Source]
  • Sakurai's still in charge of SSB4, not Namco [Source]
  • Tales series producer Makoto Yoshizumi doesn't want to push Tales characters into SSB4 due to limitations, although Higuchi would love for a character or two to be included [Source]

    Done! That was a lot. XD Don't worry, future news will be more detailed and won't have a bunch of sources for a bazillion different news.

    Welcome to Super Smash Bros. 4 News!


    Hello. My name is Fred Higgerson, sometimes known as StreetPassWanter or Yuki Amano. I'm here to bring everything you need to know about SSB4. This place ain't quite ready yet, but it will soon be full of information. Here (and as well on Twitter: @SSB4) I will post anything and everything you need to know about SSB4. If you're reading this in 2012, note that since Super Smash Bros. 4 is coming out a long time from now, don't expect a plethora of information. I hope that everyone enjoys this site. Happy Smashing!