Wednesday, September 19, 2012
Harada Re-confirms Namco Bandai Role in Super Smash Bros 4
No-news #2: Katsuhiro Harada, Tekken Producer, said that "Sakurai is directing. We'll be providing our expertise when asked, but it's not like we'll (the Tekken Team) be making the game." Namco also said, " developers who might have worked on the Tekken games or even as part of the Tekken Team could be assigned to work on the Smash Bros. games." Well, better than nothing.
Update: Harada also says he doesn't fully understand how the Wii U online works. Could this affect online gameplay? Maybe. Add that to the pile. (Source: http://www.destructoid.com/tekken-producer-on-wii-u-online-i-don-t-understand-it--235263.phtml)
Source: http://kotaku.com/5944563/why-the-tekken-team-isnt-developing-the-new-smash-bros
Monday, September 17, 2012
What Happens when You Have No News: Bayonetta in SSB4?
You all are dying for news, right? Well too bad, there's almost nothing here! But it's still my job to get every scrap and detail of Super Smash Bros 4 news, even if it's meaningless. But I 90% guarantee that there will be a huge announcement at E3 2013. So sit back, relax and look at the no news:
Hideki Kamiya doesn't know if Bayonetta will be in Super Smash Bros 4. Says to ask Sakurai. That's it. Nothing more. Sorry guys.
Tuesday, September 4, 2012
Super Smash Bros. Available as a Club Nintendo Reward
Today, Club Nintendo announced that they will be selling the Virtual Console version of Super Smash Bros. for 200 coins. That is, the ORIGINAL 64 version, NOT Super Smash Bros. 4. So hopefully I didn't get your hopes up. Normally it's 1000 points on the Nintendo Wii Shop Channel, but now you can get it for 200 coins. I think this is a sweet deal. Will you get it? To get SSB64, click the source. Happy Smashing!
Source: https://club.nintendo.com/rewards-details/a/30502.do
Friday, August 24, 2012
Why Did Nintendo Choose Namco Bandai? Harada Explains What He Thinks.
We all should know by now about Nintendo's collaboration with Namco Bandai. Question is, why?
Tekken producer Katsuhiro Harada, who is working on Super Smash Bros 4, says that: "I think Nintendo chose us just because Smash Brothers is a fighting game. We have over 17 years of continuously developing titles in our franchise [Tekken], I think they felt we were a choice for that," He continues on to explain "Also, we’ve continually developed a very good relationship with Nintendo. Maybe not necessarily in the public spotlight but kind of behind the scenes. We have established a very good working relationship with them. Not just Nintendo, but as a company, we have a very good relationship with Sakurai-san at Sora as well. I think that we are in very good position to make a great game for the Smash Brothers series."
I never knew Namco Bandai was so close to Nintendo. Well, you learn something new everyday, right?
Monday, August 20, 2012
Sakurai on Making New Characters
If you didn't know, a few hours ago the director of Super Smash Bros, Masahiro Sakurai, made at speech at CEDEC of why he loved making video games. It was very buisness-like, so there wasn't any big reveal. But one mention of Super Smash Bros 4 did slip from Sakurai's mouth about Super Smash Bros 4 in his keynote. He said that "It's fun making new skills for new characters" in SSB4.
Yeah, that's it. Nothing glorious to see here. I mean, I THINK it was obvious that there would be new characters, but now you know.
Source: http://andriasang.com/con2a3/sakura_cedec_keynote/
Tuesday, August 7, 2012
Sakurai on Controls, Third-Party Characters, and more.
Masahiro Sakurai was with an interview with IGN today. He said a couple of things on how the controls will work with the new Wii U, third-party characters such as Tekken characters, and keeping the experience new.
He said that, "The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U" Sakurai also admits that it will take time for the development team to get used to the new controls. He believes that he's found the series's target audience, and that gimmicks would make the brand less appealing.
"The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it," Sakurai said. "However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play."
On the topic of third-party characters, he replied, "I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena. However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down."
What do you think about this interview of awesomeness? (Not including the third-party part, that just depends on preference) Sound off in the comments below! And Happy Smashing!
Sunday, August 5, 2012
Previously on... Super Smash Bros. 4
Done! That was a lot. XD Don't worry, future news will be more detailed and won't have a bunch of sources for a bazillion different news.
Welcome to Super Smash Bros. 4 News!
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